Purpose – The paper presents a methodology for analyzing the pedagogical content of video games and presents the
findings of one such analysis.
Design/methodology/approach – The pedagogical analysis presented here consists of three parts - - an introduction
to the new media of video games, a method for analyzing video games, and lastly, the results of analyzing the
pedagogical content of the video game Portal.
Findings – The analysis uncovered significant pedagogical content and useful methodologies used in the design of the
video game Portal.
Practical implications – The pedagogies and design methods used in the game Portal can help librarians engage and
educate students of the gaming generation in information literacy tasks.
Originality/value – This paper provides a model for pedagogical analysis of the video game medium and practical
techniques taken from an excellent representative of that medium.
Keywords – Instruction, Video Games, Computer Games, Pedagogy, Information Literacy
Paper type – Research Paper
Video Games and Information Literacy||