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dc.creatorSchiller, Nicholas
dc.date.accessioned2008-11-18T20:58:44Z
dc.date.available2008-11-18T20:58:44Z
dc.date.issued2008-11-18T20:58:44Z
dc.identifier.issn0090-7324
dc.identifier.urihttp://hdl.handle.net/2376/1468
dc.description.abstractAbstract Purpose – The paper presents a methodology for analyzing the pedagogical content of video games and presents the findings of one such analysis. Design/methodology/approach – The pedagogical analysis presented here consists of three parts - - an introduction to the new media of video games, a method for analyzing video games, and lastly, the results of analyzing the pedagogical content of the video game Portal. Findings – The analysis uncovered significant pedagogical content and useful methodologies used in the design of the video game Portal. Practical implications – The pedagogies and design methods used in the game Portal can help librarians engage and educate students of the gaming generation in information literacy tasks. Originality/value – This paper provides a model for pedagogical analysis of the video game medium and practical techniques taken from an excellent representative of that medium. Keywords – Instruction, Video Games, Computer Games, Pedagogy, Information Literacy Paper type – Research Paper Video Games and Information Literacy
dc.languageEnglish
dc.rightsopenAccess
dc.rights.urihttp://purl.org/eprint/accessRights/OpenAccess
dc.subjectgames
dc.subjectinformation literacy
dc.titleA Portal to Student Learning
dc.typeResearch Paper


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  • Schiller, Nicholas
    This collection features scholarly materials created by Nicholas Schiller, Systems & Instruction Librarian at Washington State University Vancouver Library.

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