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The Effect of Gamification on Motivation and Engagement in Three WSU College Courses
Abstract The purpose of this mixed-method study was to explore the effects of the use of gamification on students’ motivation and engagement in the college environment. The study drew from three theoretical principles: ...
Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study
This ethnographic case study aims to examine second language socialization (SLS) in a massively multiplayer online game (MMOG) called Stronghold Kingdoms (SK). To explore the affordances of this community for SLS, the ...