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    AuthorAlsawaier, Raed S (1)Shahrokni, Seyed Abdollah (1)Subject
    Educational technology (2)
    CALL (1)Computer-assisted language learning (1)Engagement (1)Foreign language education (1)Gamification (1)Massively Multiplayer Online Games (1)MMOG (1)Motivation (1)Second Language Education (1)... View MoreDate Issued
    2018 (2)

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    The Effect of Gamification on Motivation and Engagement in Three WSU College Courses 

    Alsawaier, Raed S (2018)
    Abstract The purpose of this mixed-method study was to explore the effects of the use of gamification on students’ motivation and engagement in the college environment. The study drew from three theoretical principles: ...
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    Second Language Socialization in Stronghold Kingdoms: An Ethnographic Case Study 

    Shahrokni, Seyed Abdollah (2018)
    This ethnographic case study aims to examine second language socialization (SLS) in a massively multiplayer online game (MMOG) called Stronghold Kingdoms (SK). To explore the affordances of this community for SLS, the ...